Media Summary: Jason Gregory ( of Naughty Dog discusses the Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...

Handmadecon 2016 Large Scale Systems Architecture - Detailed Analysis & Overview

Jason Gregory ( of Naughty Dog discusses the Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ... For more information, or to purchase tickets to a future Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ...

An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...

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HandmadeCon 2016 - Large-scale Systems Architecture
HandmadeCon 2016 - Asset Systems and Scalability
HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2016 - Compression
HandmadeCon 2015 - Mike Acton
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - Anatomy and Health for Programmers
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
HandmadeCon 2015 - Pat Wyatt
HandmadeCon 2016 - History of Software Texture Mapping in Games
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HandmadeCon 2016 - Large-scale Systems Architecture

HandmadeCon 2016 - Large-scale Systems Architecture

Jason Gregory (https://twitter.com/jqgregory) of Naughty Dog discusses the

HandmadeCon 2016 - Asset Systems and Scalability

HandmadeCon 2016 - Asset Systems and Scalability

Chris Butcher from Bungie (https://www.bungie.net/) discusses the challenges they faced scaling their asset processing system for ...

HandmadeCon 2016 - Technical Direction at Blizzard

HandmadeCon 2016 - Technical Direction at Blizzard

Marco Koegler (https://goo.gl/p1qp7g) discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...

HandmadeCon 2016 - Compression

HandmadeCon 2016 - Compression

Jeff Roberts and Fabian Giesen (https://fgiesen.wordpress.com), two of the experts behind RAD Game Tools' compression ...

HandmadeCon 2015 - Mike Acton

HandmadeCon 2015 - Mike Acton

For more information, or to purchase tickets to a future

Sponsored
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

HandmadeCon

HandmadeCon 2016 - Anatomy and Health for Programmers

HandmadeCon 2016 - Anatomy and Health for Programmers

Emily Scherb (https://twitter.com/puremotionpt) of Pure Motion Physical Therapy (https://goo.gl/PJTMG5) discusses the ...

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

HandmadeCon

HandmadeCon 2015 - Pat Wyatt

HandmadeCon 2015 - Pat Wyatt

For more information, or to purchase tickets to a future

HandmadeCon 2016 - History of Software Texture Mapping in Games

HandmadeCon 2016 - History of Software Texture Mapping in Games

An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...