Media Summary: After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In this video, we put our first section into practice by attaching a texture for the color buffer to the This video continues the implementation of Kohi's Vulkan renderer backend by creating the
Framebuffers Game Engine Series - Detailed Analysis & Overview
After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In this video, we put our first section into practice by attaching a texture for the color buffer to the This video continues the implementation of Kohi's Vulkan renderer backend by creating the Currently, everything's working (somewhat) as intended. Originally, I was going to use Godot for my bullet hell In this tutorial I'll show you how to create a custom