Media Summary: Actions onClipEvent(load) { speed=5; } onClipEvent(enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x+=speed; gotoAndStop(1); ... Part 1: In char: onClipEvent(enterFrame){ if(Key.isDown(Key.RIGHT)){ this._x += 5; this.gotoAndStop(2); } if(Key.isDown(Key. READ: it wont let me post action script :/ it sucks wel, anyone who needs it go to:
Flash Rpg Tutorial Movement - Detailed Analysis & Overview
Actions onClipEvent(load) { speed=5; } onClipEvent(enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x+=speed; gotoAndStop(1); ... Part 1: In char: onClipEvent(enterFrame){ if(Key.isDown(Key.RIGHT)){ this._x += 5; this.gotoAndStop(2); } if(Key.isDown(Key. READ: it wont let me post action script :/ it sucks wel, anyone who needs it go to: The first part of a series where we'll be making a top down/isometric controller similiar to games like league of legends, runescape ...