Media Summary: Fast water rendering with reflection, refraction, dynamic waves using, particles, etc.., running at 60fps in full screen on a standard ... Practical implementation of "Butterfly" surface subdivision algorithm in Flash Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ...
Flare3d Flsl Stage3d Post Processing In Two Minutes - Detailed Analysis & Overview
Fast water rendering with reflection, refraction, dynamic waves using, particles, etc.., running at 60fps in full screen on a standard ... Practical implementation of "Butterfly" surface subdivision algorithm in Flash Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ... Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights! From export to web publishing. This video shows the whole