Media Summary: Demo of my final project for CS 4300 at Northeastern University taken during the spring of 2018. A short clip from the graphics programming with shaders module demonstrating This is a system I wrote in unity that uses
Dynamic Terrain Tesselation - Detailed Analysis & Overview
Demo of my final project for CS 4300 at Northeastern University taken during the spring of 2018. A short clip from the graphics programming with shaders module demonstrating This is a system I wrote in unity that uses Work in progress snow deformation I made using UE5's new nanite Procedural terrain with dynamic tessellation