Media Summary: DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping In this video I am explaining the basic idea behind [C++ DirectX 11] Point Lighting, Normal Mapping
Dx11 Phong Blin Light Model Diffuse Specular Normal Mapping - Detailed Analysis & Overview
DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping In this video I am explaining the basic idea behind [C++ DirectX 11] Point Lighting, Normal Mapping DirectX 9.0 : Diffuse And Specular Mapping Demonstration of an HLSL shader that applies Blinn-