Media Summary: I used XSI to plot a physical animation, for this particular one I keyframed once every 30th of a second, Video captured for Model ... This video took a while, sorry if there was a gap in between my main videos. Also this will be the first premiere on my youtube ... I even tried this in real life and it worked!
Custom Cinematic Physics In Source Engine - Detailed Analysis & Overview
I used XSI to plot a physical animation, for this particular one I keyframed once every 30th of a second, Video captured for Model ... This video took a while, sorry if there was a gap in between my main videos. Also this will be the first premiere on my youtube ... I even tried this in real life and it worked! Videos in 1080p now! Hope you enjoyed this video! Subscribe for more! * i was trying to prevent the scientists from leaving the room so they wouldn't get shot, but instead this happened for some reason. Done with Garry's Mod, C4 Mod from Black Ops 4.
most realistic source engine physics simulation Credits to Narry for figuring this out! Bascially before hand we had to have a mesh skinned to bones for the simulation to work ... 200 Explosives and 6 fully destructible buildings recorded at 60 fps, there are around 3000