Media Summary: Hello coders, are you interested in the Ruby Topics: - Lerping/easing function refactoring - More state machine shenanigans - Misc: Undo Tree, Sci-fi stuff, Ruby's hash syntax, Day 64 of building a cozy RPG from scratch using Python. This update focuses on polishing the current

Coding A Shooting Gallery Game With Dragonruby Part 4 - Detailed Analysis & Overview

Hello coders, are you interested in the Ruby Topics: - Lerping/easing function refactoring - More state machine shenanigans - Misc: Undo Tree, Sci-fi stuff, Ruby's hash syntax, Day 64 of building a cozy RPG from scratch using Python. This update focuses on polishing the current Description:* Build beautiful levels for your Godot By popular request I decided to have a go at implementing texturing in my command prompt 3D engine. I'm quite pleased with the ... Making progress on the prototype. Harvesters gathering minerals and returning them. Topics: - UI components - The pitfalls of ...

Photo Gallery

Coding a Shooting Gallery Game with DragonRuby Part 4
Coding a Shooting Gallery Game with DragonRuby Part 5 (Building)
Coding a Shooting Gallery Game with DragonRuby Part 1
Coding a Shooting Gallery Game with DragonRuby Part 3
PyGame Scrolling Shooter Game Beginner Tutorial in Python - PART 4 | Shooting Bullets
DragonRuby Game Toolkit - Legion (4X RTS) part 4
Day 64: Polishing the Game for Release
Godot Top-Down Action Game Tutorial - Part 4: TileMaps & Level Design
DragonRuby Game Toolkit - Illusion of Gaia
Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers
Fixing the last bit of the render code, then adding recursive rendering
Environment Showcase - Created on Coppercube 6.7.4
Sponsored
View Detailed Profile
Coding a Shooting Gallery Game with DragonRuby Part 4

Coding a Shooting Gallery Game with DragonRuby Part 4

Hello coders, are you interested in the Ruby

Coding a Shooting Gallery Game with DragonRuby Part 5 (Building)

Coding a Shooting Gallery Game with DragonRuby Part 5 (Building)

Hello coders, are you interested in the Ruby

Coding a Shooting Gallery Game with DragonRuby Part 1

Coding a Shooting Gallery Game with DragonRuby Part 1

Hello coders, are you interested in the Ruby

Coding a Shooting Gallery Game with DragonRuby Part 3

Coding a Shooting Gallery Game with DragonRuby Part 3

Hello coders, are you interested in the Ruby

PyGame Scrolling Shooter Game Beginner Tutorial in Python - PART 4 | Shooting Bullets

PyGame Scrolling Shooter Game Beginner Tutorial in Python - PART 4 | Shooting Bullets

In this Python tutorial I

Sponsored
DragonRuby Game Toolkit - Legion (4X RTS) part 4

DragonRuby Game Toolkit - Legion (4X RTS) part 4

Topics: - Lerping/easing function refactoring - More state machine shenanigans - Misc: Undo Tree, Sci-fi stuff, Ruby's hash syntax,

Day 64: Polishing the Game for Release

Day 64: Polishing the Game for Release

Day 64 of building a cozy RPG from scratch using Python. This update focuses on polishing the current

Godot Top-Down Action Game Tutorial - Part 4: TileMaps & Level Design

Godot Top-Down Action Game Tutorial - Part 4: TileMaps & Level Design

Description:* Build beautiful levels for your Godot

DragonRuby Game Toolkit - Illusion of Gaia

DragonRuby Game Toolkit - Illusion of Gaia

Tech demo of

Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers

Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers

By popular request I decided to have a go at implementing texturing in my command prompt 3D engine. I'm quite pleased with the ...

Fixing the last bit of the render code, then adding recursive rendering

Fixing the last bit of the render code, then adding recursive rendering

Polyinventory git = https://github.com/PhaestusFox/polyventory Discord = https://discord.gg/Y6amQ7nAsP kofi ...

Environment Showcase - Created on Coppercube 6.7.4

Environment Showcase - Created on Coppercube 6.7.4

Welcome back to

DragonRuby Game Toolkit - 4X RTS, harvesters at work

DragonRuby Game Toolkit - 4X RTS, harvesters at work

Making progress on the prototype. Harvesters gathering minerals and returning them. Topics: - UI components - The pitfalls of ...