Media Summary: Thought I'd see what happens when I don't use a calculated delta time for my game loop. Join the Discord: In this episode of my devlog series, first I rework a lot of poorly written code ... Sprite textures of a followedNode and its
Cocos2d Box2d Non Fixed Timestep Implementation - Detailed Analysis & Overview
Thought I'd see what happens when I don't use a calculated delta time for my game loop. Join the Discord: In this episode of my devlog series, first I rework a lot of poorly written code ... Sprite textures of a followedNode and its Simulator: iPhone 4.0-inch Retina Programming in Objective-C Rope Simulation + Continuous Touch Tracking in development ...