Media Summary: It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well. Not sure what I've changed, but the performance is actually very good now.
C Sdl Raycasting Test - Detailed Analysis & Overview
It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well. Not sure what I've changed, but the performance is actually very good now. An update of the first video. Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ... This video turned out a lot longer than I thought. It's mostly me complaining about how much I struggled implementing this. Finally got around to finishing the untextured portion of that one
wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working. Nearing completion. Its also almost a week late for the submission oops. I added entities and fixed more networking stuff.