Media Summary: This video provides a high-level explanation of graphics programming, as well as the essential knowledge to get started writing ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of
C Opengl Vulkan Engine Technical Demo - Detailed Analysis & Overview
This video provides a high-level explanation of graphics programming, as well as the essential knowledge to get started writing ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of I've spent the last 5 years building my own custom C++ game gamedev Some thoughts on the process, and learning in general. In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both