Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... C++ OpenGL Game Engine Scene States + New scene panel UI I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
C Opengl Engine Game Development 11 Scripting System - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... C++ OpenGL Game Engine Scene States + New scene panel UI I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... The tenth episode shows improvements and optimisations to the reflection and ambient occlusion postprocessing effects. In this devlog i have added a Transformation Gizmos to the Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
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