Media Summary: I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and GPU Boid Flocking Simulation with Predator — OpenGL Compute Shaders Procedural Modeling(L system) , Boids simulation using C++, openGL, FLTK
Boids Simulation In Opengl - Detailed Analysis & Overview
I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and GPU Boid Flocking Simulation with Predator — OpenGL Compute Shaders Procedural Modeling(L system) , Boids simulation using C++, openGL, FLTK Here is my attempt at implementing the well-known