Media Summary: C++/OpenGL/GLSL, using instanced rendering, the color is based on the normalized velocity. Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...
Boids Flocking Simulation Compute Shader With Openrndr - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, the color is based on the normalized velocity. Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ... This video is an Implementation of good old