Media Summary: zen speed hardcore ai no hyperthrust no hellstorm no hunter no autopilot. Not quite the kind of thematic I would expect in this game, but hey it works. Makes for an interesting Looks like we're toy sized now. A lot of this

Ballisticng Custom Track Dydraton V - Detailed Analysis & Overview

zen speed hardcore ai no hyperthrust no hellstorm no hunter no autopilot. Not quite the kind of thematic I would expect in this game, but hey it works. Makes for an interesting Looks like we're toy sized now. A lot of this That one has a lot of personality, very unique This one leaves me quite perplexed. I am simply not sure what the optimal line looks like, right now I feel like I'm missing ...

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BallisticNG Custom Track: Dydraton V
[BallisticNG] Custom track: M-Aero, 1:51.79
[BallisticNG] Custom track: Blackward decks, 3:16.73
[BallisticNG] Custom track: Highway35, 3:06.17
[BallisticNG] Custom track: Lumenar V, 2:01.11
[BallisticNG] Custom track: Infinity spear, 2:50.05
[BallisticNG] Custom track: Canyonlands, 2:38.86
[BallisticNG] Custom track: Faradome, 1:50.83
[BallisticNG] Custom track: Astra Magnesium, 1:48.14
[BallisticNG] Custom track: Cairodrome, 1:40.30
[BallisticNG] Custom track: Cascade, 1:48.97
[BallisticNG] Custom track: Cerridan VI, 2:35.07
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BallisticNG Custom Track: Dydraton V

BallisticNG Custom Track: Dydraton V

zen speed hardcore ai no hyperthrust no hellstorm no hunter no autopilot.

[BallisticNG] Custom track: M-Aero, 1:51.79

[BallisticNG] Custom track: M-Aero, 1:51.79

Standard

[BallisticNG] Custom track: Blackward decks, 3:16.73

[BallisticNG] Custom track: Blackward decks, 3:16.73

Not quite the kind of thematic I would expect in this game, but hey it works. Makes for an interesting

[BallisticNG] Custom track: Highway35, 3:06.17

[BallisticNG] Custom track: Highway35, 3:06.17

Looks like we're toy sized now. A lot of this

[BallisticNG] Custom track: Lumenar V, 2:01.11

[BallisticNG] Custom track: Lumenar V, 2:01.11

The last

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[BallisticNG] Custom track: Infinity spear, 2:50.05

[BallisticNG] Custom track: Infinity spear, 2:50.05

That one has a lot of personality, very unique

[BallisticNG] Custom track: Canyonlands, 2:38.86

[BallisticNG] Custom track: Canyonlands, 2:38.86

Quite the unusual

[BallisticNG] Custom track: Faradome, 1:50.83

[BallisticNG] Custom track: Faradome, 1:50.83

A fairly standard

[BallisticNG] Custom track: Astra Magnesium, 1:48.14

[BallisticNG] Custom track: Astra Magnesium, 1:48.14

A good majority of

[BallisticNG] Custom track: Cairodrome, 1:40.30

[BallisticNG] Custom track: Cairodrome, 1:40.30

A high intesity

[BallisticNG] Custom track: Cascade, 1:48.97

[BallisticNG] Custom track: Cascade, 1:48.97

A high speed

[BallisticNG] Custom track: Cerridan VI, 2:35.07

[BallisticNG] Custom track: Cerridan VI, 2:35.07

A circuit type of

[BallisticNG] Custom track: Gehennom, 3:48.37

[BallisticNG] Custom track: Gehennom, 3:48.37

This one leaves me quite perplexed. I am simply not sure what the optimal line looks like, right now I feel like I'm missing ...