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AI Generated Raycasting 3D GBA Homebrew

AI Generated Raycasting 3D GBA Homebrew

This was originally gonna be a short horror tech demo but due to

GBA Homebrew Untextured Raycaster

GBA Homebrew Untextured Raycaster

This is a

GBA Homebrew Raycasting II: Floor and Ceiling

GBA Homebrew Raycasting II: Floor and Ceiling

This is a

GBA textured raycasting (tech demo)

GBA textured raycasting (tech demo)

Blog post: https://mcejp.github.io/2024/10/16/

GBA Homebrew Raycasting III: Sprites

GBA Homebrew Raycasting III: Sprites

This is a

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Make Your Own Raycaster Part 1

Make Your Own Raycaster Part 1

I'm happy to share my

GBA Homebrew Textured Raycaster

GBA Homebrew Textured Raycaster

This is a

Very old raycasting experiment for Game Boy

Very old raycasting experiment for Game Boy

This old

Introducing AI Texturing for 3D Models

Introducing AI Texturing for 3D Models

Today we're launching

Blast C++ ray casting 3D game engine from scratch tech demo: basic enemy AI #2

Blast C++ ray casting 3D game engine from scratch tech demo: basic enemy AI #2

Blast is an old school (pseudo)

Writing a Raycaster Engine (DOOM) for Game Boy Advance using C Programming Language (DevKitAdv)

Writing a Raycaster Engine (DOOM) for Game Boy Advance using C Programming Language (DevKitAdv)

Writing a DOOM

making a Gameboy Advance game I witnessed in a dream

making a Gameboy Advance game I witnessed in a dream

Welcome to my

Ray casting

Ray casting

Coded with C++ (VS) inspired by 3DSage. Rays are casted to give the impression of a