Media Summary: 3Ds Max Game-Ready Control Rig - Part 4 - Additional Skinning Info In this tutorial, you use the Reaction Manager to control the rotation of the foot helpers to react to the values of their respective ...
3ds Max Rigging For Game Engine Part 4 - Detailed Analysis & Overview
3Ds Max Game-Ready Control Rig - Part 4 - Additional Skinning Info In this tutorial, you use the Reaction Manager to control the rotation of the foot helpers to react to the values of their respective ...