Media Summary: 1. Go to the “helpers” section in the command panel. 2. Select “compound objects” and then choose “ Create spheres (using AutoGrid to get them to be one on top of the other) for base representation. Apply Please, Subscribe to the Channel, Like and Share the Videos! Thanks!
3d Max Tutorial Blobmesh - Detailed Analysis & Overview
1. Go to the “helpers” section in the command panel. 2. Select “compound objects” and then choose “ Create spheres (using AutoGrid to get them to be one on top of the other) for base representation. Apply Please, Subscribe to the Channel, Like and Share the Videos! Thanks!