Media Summary: We create a simple randomized sequencer with sine tones using a chromatic scale. Andrew R. Brown Real-time Music and Sound with

16 Pure Data Tutorial Subpatches And Send Receive In Gui Objects - Detailed Analysis & Overview

We create a simple randomized sequencer with sine tones using a chromatic scale. Andrew R. Brown Real-time Music and Sound with

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16 Pure Data Tutorial - Subpatches and send & receive in GUI objects
PURE DATA: 09 Send & Receive
(16) Pure Data Tutorial - Create a simple sequencer using [float], [%] or modulus, [select]
Digital Music Making - Pure Data Lesson 1 - Simple Sequencer
15 Pure Data Tutorial - Send and receive
Pure Data Tutorial 16 - adc~ object sound from microphone
Pure Data Tutorial 04 - Using Float Object in Pure Data
VA3460 Embodied Interaction - Puredata lesson012c(Introduction of [slowmove]-subpatch)
54. Performance-ready patches in Pure Data
Pure Data Tutorial 20 - writesf~ object pure data
(18) Pure Data Tutorial  - [send]/[receive] vs [send~]/[receive~] OR [s]/[r]  vs [s~]/[r~]
VA3460 Embodied Interaction - Puredata lesson012d(the explanation of [slowmove]-subpatch)
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16 Pure Data Tutorial - Subpatches and send & receive in GUI objects

16 Pure Data Tutorial - Subpatches and send & receive in GUI objects

16 Pure Data Tutorial

PURE DATA: 09 Send & Receive

PURE DATA: 09 Send & Receive

Video

(16) Pure Data Tutorial - Create a simple sequencer using [float], [%] or modulus, [select]

(16) Pure Data Tutorial - Create a simple sequencer using [float], [%] or modulus, [select]

8v01d #infinitevoid #infinite #void #

Digital Music Making - Pure Data Lesson 1 - Simple Sequencer

Digital Music Making - Pure Data Lesson 1 - Simple Sequencer

We create a simple randomized sequencer with sine tones using a chromatic scale.

15 Pure Data Tutorial - Send and receive

15 Pure Data Tutorial - Send and receive

15

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Pure Data Tutorial 16 - adc~ object sound from microphone

Pure Data Tutorial 16 - adc~ object sound from microphone

The adc~

Pure Data Tutorial 04 - Using Float Object in Pure Data

Pure Data Tutorial 04 - Using Float Object in Pure Data

Using the float

VA3460 Embodied Interaction - Puredata lesson012c(Introduction of [slowmove]-subpatch)

VA3460 Embodied Interaction - Puredata lesson012c(Introduction of [slowmove]-subpatch)

So actually this is a predefined

54. Performance-ready patches in Pure Data

54. Performance-ready patches in Pure Data

Andrew R. Brown http://andrewrbrown.net.au Real-time Music and Sound with

Pure Data Tutorial 20 - writesf~ object pure data

Pure Data Tutorial 20 - writesf~ object pure data

The readsf

(18) Pure Data Tutorial  - [send]/[receive] vs [send~]/[receive~] OR [s]/[r]  vs [s~]/[r~]

(18) Pure Data Tutorial - [send]/[receive] vs [send~]/[receive~] OR [s]/[r] vs [s~]/[r~]

8v01d #infinitevoid #infinite #void #

VA3460 Embodied Interaction - Puredata lesson012d(the explanation of [slowmove]-subpatch)

VA3460 Embodied Interaction - Puredata lesson012d(the explanation of [slowmove]-subpatch)

Welcome back to our

(12) Pure Data Tutorial - Bang, trigger, [t b b] and loadbang

(12) Pure Data Tutorial - Bang, trigger, [t b b] and loadbang

8v01d #infinitevoid #infinite #void #