Media Summary: This video is part of an Computer Graphisc / OpenGL tutorial available at In this video, I provide an overview of my implementation of summing up of randomized gerstner waves. A skybox is also applied ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
10 Environment Mapping Refraction - Detailed Analysis & Overview
This video is part of an Computer Graphisc / OpenGL tutorial available at In this video, I provide an overview of my implementation of summing up of randomized gerstner waves. A skybox is also applied ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Environment Mapping (Refraction) (24.08.20) Hi, This video shows my implementation of dynamic cubemapping to achieve real reflection / This video is part of an online course, Interactive 3D Graphics. Check out the course here:
school assignment made with OpenGL. simulating reflective and Video demoing the first two Cg shaders integrated into my graphics engine. The first effect you see is