Media Summary: This is my very first attempt at trying to perform close-to-real-time path tracing with In this video / devlog, I show you my process of improving and creating my Adding multiple spheres to a WebGL scene and adding reflections.
Webgpu Raytracer Test 01 - Detailed Analysis & Overview
This is my very first attempt at trying to perform close-to-real-time path tracing with In this video / devlog, I show you my process of improving and creating my Adding multiple spheres to a WebGL scene and adding reflections. It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: For context, please checkout my earlier videos: GPU: GeForce GTX 1080 Ti CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Memoria: 32 GB RAM (31.94 GB RAM libre) ...
Video demonstrating a selection of the demo scenes for the Git repo