Media Summary: Experiment with VK_NV_ray_tracing. Mesh, Parametric sphere. Rebuild acceleration structure every frame. 2500 objects. on 1060gtx. In this video we learn how to use the compute shader pipeline in
Vulkan Rtx Scene - Detailed Analysis & Overview
Experiment with VK_NV_ray_tracing. Mesh, Parametric sphere. Rebuild acceleration structure every frame. 2500 objects. on 1060gtx. In this video we learn how to use the compute shader pipeline in In this video we learn how to implement Indirect Rendering in Last year, DXR and Raytracing was all the rage. This year, the Khronos Group has announced cross platform raytracing has comeĀ ...