Media Summary: Gradually expanding the city and putting down a few demand cap busters, ending with the There's quite a lot of tutorials in this complicated game. In the second tutorial we Follow Rob on TWITCH: This tutorial is designed to show new players building their first city or ...

Learning From Simcity 4 24 Landing Strip Part 2 - Detailed Analysis & Overview

Gradually expanding the city and putting down a few demand cap busters, ending with the There's quite a lot of tutorials in this complicated game. In the second tutorial we Follow Rob on TWITCH: This tutorial is designed to show new players building their first city or ... So we're gradually expanding the city while maintaining a positive cash flow. The trick, really, is just not building schools and ... The basics of the city are in place, and we're going to let it grow for a bit, dropping in more zones when we see demand. Adopt-a-'hood™: Leave a comment on this video to SUBMIT A NAME for a NEIGHBOURHOOD, LANDMARK, PARK, STREET or ...

Continuing to expand the city and putting down reward buildings, among other things. As the density in the residential areas ... Well, now that the conditions are right, the hi-tech industry appears as soon as we zone some industry. With the new taxes coming ... We finish looking at all the things you can build in Gradually building out our little industrial town. I'm not sure if I really explained the layout, but basically the pollution in the ... Woo more numbers. When you have all this data, running a city isn't all that difficult. The problem is that this data isn't available in ... According to the graphs, it seems like this experiment worked: about one-third of the commuters are in cars, and

Photo Gallery

Learning from SimCity 4 #24: Landing Strip part 2
Learning from SimCity 4 #2: Tutorials part 2
Rob's Guide to SimCity 4 - Lesson 2 - Desirability Factors and Public Services
Learning from SimCity 4 #19: Objective: University part 2
Learning from SimCity 4 #23: Landing Strip part 1
Let's Play SimCity 4 - Episode 2 - Industrial Revolution
Learning from SimCity 4 #26: Avenues and Highways part 2
Learning from SimCity 4 #22: High Tech Industry part 2
Learning from SimCity 4 #5: Ingredients for a City part 2
Let's Play Sim City 4 | PART 2 | RAIL PROBLEMS
Learning from SimCity 4 #11: Industrial Town part 2
Learning from SimCity 4 #7: Tables and Charts part 2
Sponsored
View Detailed Profile
Learning from SimCity 4 #24: Landing Strip part 2

Learning from SimCity 4 #24: Landing Strip part 2

Gradually expanding the city and putting down a few demand cap busters, ending with the

Learning from SimCity 4 #2: Tutorials part 2

Learning from SimCity 4 #2: Tutorials part 2

There's quite a lot of tutorials in this complicated game. In the second tutorial we

Rob's Guide to SimCity 4 - Lesson 2 - Desirability Factors and Public Services

Rob's Guide to SimCity 4 - Lesson 2 - Desirability Factors and Public Services

Follow Rob on TWITCH: https://www.twitch.tv/rob_spot This tutorial is designed to show new players building their first city or ...

Learning from SimCity 4 #19: Objective: University part 2

Learning from SimCity 4 #19: Objective: University part 2

So we're gradually expanding the city while maintaining a positive cash flow. The trick, really, is just not building schools and ...

Learning from SimCity 4 #23: Landing Strip part 1

Learning from SimCity 4 #23: Landing Strip part 1

The basics of the city are in place, and we're going to let it grow for a bit, dropping in more zones when we see demand.

Sponsored
Let's Play SimCity 4 - Episode 2 - Industrial Revolution

Let's Play SimCity 4 - Episode 2 - Industrial Revolution

Adopt-a-'hood™: Leave a comment on this video to SUBMIT A NAME for a NEIGHBOURHOOD, LANDMARK, PARK, STREET or ...

Learning from SimCity 4 #26: Avenues and Highways part 2

Learning from SimCity 4 #26: Avenues and Highways part 2

Continuing to expand the city and putting down reward buildings, among other things. As the density in the residential areas ...

Learning from SimCity 4 #22: High Tech Industry part 2

Learning from SimCity 4 #22: High Tech Industry part 2

Well, now that the conditions are right, the hi-tech industry appears as soon as we zone some industry. With the new taxes coming ...

Learning from SimCity 4 #5: Ingredients for a City part 2

Learning from SimCity 4 #5: Ingredients for a City part 2

We finish looking at all the things you can build in

Let's Play Sim City 4 | PART 2 | RAIL PROBLEMS

Let's Play Sim City 4 | PART 2 | RAIL PROBLEMS

Sim City 4

Learning from SimCity 4 #11: Industrial Town part 2

Learning from SimCity 4 #11: Industrial Town part 2

Gradually building out our little industrial town. I'm not sure if I really explained the layout, but basically the pollution in the ...

Learning from SimCity 4 #7: Tables and Charts part 2

Learning from SimCity 4 #7: Tables and Charts part 2

Woo more numbers. When you have all this data, running a city isn't all that difficult. The problem is that this data isn't available in ...

Learning from SimCity 4 #44: Subsidised Transit Experiment part 2

Learning from SimCity 4 #44: Subsidised Transit Experiment part 2

According to the graphs, it seems like this experiment worked: about one-third of the commuters are in cars, and