Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... University of Pennsylvania CIS 565 - Project 1 This
Flocking Boids Simulation Cuda C - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... University of Pennsylvania CIS 565 - Project 1 This