Media Summary: This video explores two fundamental techniques used in procedural mesh generation: Marching Cubes and I have created a large smooth voxel terrain with level of detail in Godot using C#. I use surface nets to quickly compute meshes ... Here I am showcasing my implementation of the paper '
Dual Contouring - Detailed Analysis & Overview
This video explores two fundamental techniques used in procedural mesh generation: Marching Cubes and I have created a large smooth voxel terrain with level of detail in Godot using C#. I use surface nets to quickly compute meshes ... Here I am showcasing my implementation of the paper ' Particle solver mentioned in "Analysis and Acceleration of High Quality Isosurface 0:00 World 0:22 Placing Blocks, Spheres 2:42 0.5 Million Blocks, LOD 3:53 Wireframe ... This video shows the new destructibility in Bloxel. What you see in the video is all being done on a single thread; multi-threading ...