Media Summary: This is one I did a while ago and forgot to upload. It shows how to potentially speed up bulk read/write operations by My book Making Games For The Commodore 64 In Here I will explain the C128s banking, both OS level and hardware level, if you don't know the different I will cover that too.
C128 Assembly 44 Relocating Zero Page And Stack - Detailed Analysis & Overview
This is one I did a while ago and forgot to upload. It shows how to potentially speed up bulk read/write operations by My book Making Games For The Commodore 64 In Here I will explain the C128s banking, both OS level and hardware level, if you don't know the different I will cover that too. No programming in this one, just planning for a new program. I'm starting two new programs this week to work on in parallel. Continuing on with the Worm program. Spent quite a bit of this one realizing that we have to keep track of the position of each ... Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ...
Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. I've had a couple requests to explain my programming environment, so here it is. I use keyboard-driven tools and have things ...