Media Summary: This one leaves me quite perplexed. I am simply not sure what the optimal line looks like, right now I feel like I'm missing ... Looks like we're toy sized now. A lot of this That one is most peculiar. On each and every load, the

Ballisticng Custom Track Breen 3 01 28 - Detailed Analysis & Overview

This one leaves me quite perplexed. I am simply not sure what the optimal line looks like, right now I feel like I'm missing ... Looks like we're toy sized now. A lot of this That one is most peculiar. On each and every load, the Not quite the kind of thematic I would expect in this game, but hey it works. Makes for an interesting We're entering a simulation now. Much more precise and punishing than it appears, amde it quite hard to set a decent time in it. I really couldn't tell which route was the better option here, between taking the repair strip and not taking it. So I figured, might as ...

Not sure how to best approach this one. Boost usage especially, no idea where to use that one, defaulted to the straight but that's ...

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[BallisticNG] Custom track: Breen, 3:01.28
[BallisticNG] Custom track: Cascade, 1:48.97
[BallisticNG] Custom track: Gehennom, 3:48.37
[BallisticNG] Custom track: Cairodrome, 1:40.30
ballisticng time trial merkur alpha forward pr 2:01.52 zen highend (barracuda a) 2159
[BallisticNG] Custom track: Highway35, 3:06.17
[BallisticNG] Custom track: Fractalos-324, 3:21.56??
[BallisticNG] Custom track: Blackward decks, 3:16.73
[BallisticNG] Custom track: Espheresimtrk.cast, 1:42.26
[BallisticNG] Custom track: Brigadoon, 1:39.27
[BallisticNG] Custom track: Lion's den, 1:41.19
[BallisticNG] Custom track: Kanlaon peak, 1:48.16
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[BallisticNG] Custom track: Breen, 3:01.28

[BallisticNG] Custom track: Breen, 3:01.28

I wasn't quite on board with this

[BallisticNG] Custom track: Cascade, 1:48.97

[BallisticNG] Custom track: Cascade, 1:48.97

A high speed

[BallisticNG] Custom track: Gehennom, 3:48.37

[BallisticNG] Custom track: Gehennom, 3:48.37

This one leaves me quite perplexed. I am simply not sure what the optimal line looks like, right now I feel like I'm missing ...

[BallisticNG] Custom track: Cairodrome, 1:40.30

[BallisticNG] Custom track: Cairodrome, 1:40.30

A high intesity

ballisticng time trial merkur alpha forward pr 2:01.52 zen highend (barracuda a) 2159

ballisticng time trial merkur alpha forward pr 2:01.52 zen highend (barracuda a) 2159

https://steamcommunity.com/sharedfiles/filedetails/?id=1911024125.

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[BallisticNG] Custom track: Highway35, 3:06.17

[BallisticNG] Custom track: Highway35, 3:06.17

Looks like we're toy sized now. A lot of this

[BallisticNG] Custom track: Fractalos-324, 3:21.56??

[BallisticNG] Custom track: Fractalos-324, 3:21.56??

That one is most peculiar. On each and every load, the

[BallisticNG] Custom track: Blackward decks, 3:16.73

[BallisticNG] Custom track: Blackward decks, 3:16.73

Not quite the kind of thematic I would expect in this game, but hey it works. Makes for an interesting

[BallisticNG] Custom track: Espheresimtrk.cast, 1:42.26

[BallisticNG] Custom track: Espheresimtrk.cast, 1:42.26

We're entering a simulation now. Much more precise and punishing than it appears, amde it quite hard to set a decent time in it.

[BallisticNG] Custom track: Brigadoon, 1:39.27

[BallisticNG] Custom track: Brigadoon, 1:39.27

I can't help but feel like this

[BallisticNG] Custom track: Lion's den, 1:41.19

[BallisticNG] Custom track: Lion's den, 1:41.19

I really couldn't tell which route was the better option here, between taking the repair strip and not taking it. So I figured, might as ...

[BallisticNG] Custom track: Kanlaon peak, 1:48.16

[BallisticNG] Custom track: Kanlaon peak, 1:48.16

Not sure how to best approach this one. Boost usage especially, no idea where to use that one, defaulted to the straight but that's ...

[BallisticNG] Custom track: Goldbridge, 1:35.14

[BallisticNG] Custom track: Goldbridge, 1:35.14

Pretty simple