Media Summary: I address assembler compatibility and directives, and convert our demo to We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... I add clouds of varying sizes, after implementing
Amiga Hardware Programming 41 Dual Playfield Mode - Detailed Analysis & Overview
I address assembler compatibility and directives, and convert our demo to We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... I add clouds of varying sizes, after implementing I'm finding this particularly difficult to achieve! I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... The Bob routine is optimized and made less specialized, and I play around with the bobs to show masking and clipping. A margin ...
In my final video for the 2015 summer Retrochallenge, I experiment with parallax scrolling using the